Adventures of Bayou Billy is Alright, I guess.

One thing I remember a lot of people talking about online over the years is how Americans were not as good at video games as Japanese players. Games like Super Mario Bros. 2 weren’t released in North America because they were too hard, and replaced with easier titles. Games like Final Fantasy II were completely dumbed down to an almost infantile level because gamers here just “didn’t get” RPGs.

But then there were games that got harder when they released in the West, like Double Dragon III, Ninja Gaiden III, and the topic of this article, Adventures of Bayou Billy.

In Japan, renting video games was illegal, but of course back in the day of the NES, it was booming business here in the States. So in some cases, to prevent kids from renting a game, finishing it in one night, then never wanting to rent it again or even purchase it, some game developers increased the difficulty of their games. Sometimes that just made the games less fun, or just plain unbeatable by mere humans. In Bayou Billy’s case, enemies were given superhuman pain thresholds, meaning you had to punch then forever before they died. Other changes were made to make the game tougher as well.

I own this game because when I started collecting, my wife got her games from her parents’ house and let me add them to my collection. Which was awesome, because I got to include games like Castlevania 1 and 2, Metal Gear, and Donkey Kong Country. But I also got some games that I otherwise wouldn’t have even bothered with, like Bayou Billy, Deadly Towers, and Desert Commander. When I wanted to start playing through my NES games to see if I wanted to attempt to beat them all, I came across Bayou Billy and threw it in my NES.

Bayou Billy is a side scrolling beat em up, that also includes first person shooter levels that you can take on with your NES Zapper if you want, and a few driving stages. The controls aren’t too bad, the graphics are good, and the music is pretty cool too. But the problem lies in the fact that it takes FOREVER to beat down ONE enemy, and by the time you’ve taken a few down, your health is damn near depleted. Luckily there are quite a few health drops, and some of the weapons you can pick up off downed enemies help quite a bit.

Also you get to beat up alligators, which are a lot less imposing than I first thought they’d be. They take awhile to kill, but if you position yourself right, they aren’t too bad.

Once you get through the lengthy first level, you get to shoot waves of enemies. Now, I didn’t really feel like digging out my zapper, so I didn’t try the game with that, but I did have a good amount of fun with the controller aiming the crosshairs around the screen, taking out bad dudes and helicopters. But then you get dumped into a short stage with an end boss. And he’s not fucking around.

I didn’t get passed this point, but as far as I know, the game has unlimited continues, so if I try again in the future, and I may, I’ll be able to get through him eventually.

The problem with Bayou Billy is just the stupid amount of difficulty that Konami added to sell the game…I don’t understand how that worked, but judging by the endless amounts of copies I see floating around in the wild, I guess it sold pretty well.

Now, the Japanese version of the game, Mad City, actually looks pretty good in comparison. Konami DID upgrade some graphical elements in the North American version, like added colors to cutscenes and removing clothing from Billy’s damsel in distress…if you count that as an upgrade. Ha.

Honestly, I may come back to the game. The slog to put each enemy down is a bit tiring, but not so bad that I would shelf this game indefinitely. Definitely not a game that I would suggest you run out and find a copy of though.

Now to end my severely lacking recap of the game, I give you a link to someone who goes into way more detail, and compares the Japanese version with the version we got.


Games That Just Aren’t Worth Finishing or A Night with Adventure Island

For the last year or so I’ve wanted to go through my entire game collection and beat every single game I own that I haven’t finished. Unfortunately that means like over a hundred games. And as most people who play games know, you never stop buying games, especially in today’s day and age where things like Steam Sales are a thing.

While it seems impossible to keep up with that ever expanding game backlog, I still wanted to give it a try, and a few months back, I started with the first game alphabetically in my NES library: Adventure Island.

I streamed Adventure Island for a few nights. I got several worlds in and just gave up. Why? Well, because the game just isn’t really worth finishing.

A little backstory: Adventure Island was one of the first games I got with my NES. I remember getting it for Christmas alongside Double Dragon 2. I’ve played this game a TON over the years but I never beat it. I’d get to about world 3 at the furthest and then hit that game over.

It’s a fun enough game to pop in every once in awhile but I just never got to that point of being able to beat it. When I got older, I started revisiting a lot of old games that I never beat, like Castlevania and some other shit I can’t remember right now. (Go watch my YouTube channel, I’ve done plenty of that beating games nonsense there and I’m much too busy writing this article to go and check for another good example) But Adventure Island. Man. It’s just…too OKAY.

You play as Master Higgins, a little cap wearing cave man islander dude who is searching for his captured girlfriend. You know, the standard NES game story. You initially can run and jump, and that’s it. You start with no way to attack because jumping on enemies means instant death. Lucky for you, if you run into an egg, you get a stone hammer, and other eggs have stuff like a skateboard which makes you faster but also means you can’t stop, and fireballs or rocks or something, that is just a more powerful weapon.

Master Higgins controls super slippery, but after some practice, it’s not too tough to get used to. Until you actually have to deal with slippery floors and incredibly long jumps. The jumping mechanics are a bit wonky too. It’s like you have to be running at top speed to make any distance. Otherwise you’ll fall well short of your target and die. That happens a lot. And then you’ll game over.

There IS a hidden egg that contains the Hudson Honey Bee that will allow you to have unlimited continues provided you press a certain button combo on the title screen after a game over. (Again, too busy writing this to actually look up the combo. I’m sure GameFaqs can help you out.) But…it just gets boring.

After the first world, the second world starts showing you the same level types over and over. The lack of variety of the stages you travel through just get tired. At some point, the level designs are actually exactly the same as earlier stages, just with some tougher enemy placement. And other levels just get stupid difficult with the acrobatic platforming you are expected to do despite Master Higgins’ wonky feet flailing slipperiness and inability to properly jump.

I mean, it’s a fun game to pop in for awhile, but it just seems too long and drawn out. After about three or four worlds, each with the same end boss just with a different looking head, it just feels like you’ve seen all there is to see. So I haven’t finished, it, and probably never will. Just doesn’t feel worth the trouble when the stages get too difficult. It’s not particularly rewarding like other difficult games. Ninja Gaiden is super tough, but you are rewarded with excellent cut scenes, new enemy types in each new level, good tight controlling gameplay and masterfully evil enemy placement the further you go in. You keep coming back for more. Adventure Island get tough and it’s just like…yeah I’m done…just like I’m done writing this because I’m bored talking about it.

Sorry Adventure Island. I still like you. But I don’t like you, like you.

Aaaand if you want, check out this video where I pretty much say the same thing, but only a lot more concise.


Soul Blazer Review

My latest review on Soul Blazer for SNES.

Super Mario Kart on the Braselspective

Forgot to post this to my own webpage!

Teenage Mutant Ninja Turtles for NES – Let’s Make It Better! | The Braselspective

This is the first time I’ve made a long video in quite awhile. I hope it everyone enjoys it! I’ll be honest, creating videos this long can be a chore, but the end result is worth it.

I got the idea about this video after reading a TMNT Weapon Power guide on GameFAQs

Don’t forget to check out Magnus Von Black

Cool Ass Final Fantasy VI Cover by Magnus Von Black

I’m gonna use this in my Chrono Trigger VS Final Fantasy VI video. I’m still in the process of writing it. But check this video out. Magnus Von Black is a supremely talented guitar player. Definitely give him a subscribe and listen to his other stuff.


And as a bonus, check out his Chrono Trigger cover too.

The Best Games on Sega Genesis!! | The Braselspective

If you haven’t yet watched this, I know next to nothing about Sega stuff, so this list may be a bit out there. I don’t really know.

I kind of clocked my time creating this video and it took me about 8 hours to finish. It’s not my flashiest video or my longest video, but it’s a good benchmark.

Thanks to Rewind Mike for his small cameo. You should hit him up for a good explanation on why he doesn’t think Castlevania Bloodlines is a real Castlevania game. It’s an interesting point of view and you should harass him to make a video on it. 🙂
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